Master of Awesomeness Week 2


Devlog Week 2

Basic Level Blocking 

The Basic levels in Master of awesomeness are the starting area, Secret level (still needs to be designed), and the first trap room which is a room where you die from whatever traps are in that room and cannot escape. The starting area is just at the basic skeleton stage at the moment and I will be implementing traps and more secret levels which will let the players find some hidden easter eggs. The purpose of the trap rooms is to add an element of surprise to the game for when players are navigating normal levels they might accidentally end up in a place that will become their demise.

Picture 1: This is the starting area of the game. This area is still in the Basic stage and there will be traps added, I’m planning to make the Starting an introduction on what to expect and might implement some tips for players. 

Picture 2: This is my first trap room of the game, to get here is to follow the yellow arrow and jump down the hole in the floor. I came up with the idea of trap rooms from some other games and also because I find the feature funny as players will think they have gotten further in the game but have really just gone back to square one. 

Picture 3: this is the first secret level in the game which I won’t show the location of it in the Devlog for it to be a surprise when players stumble across it. The purpose of these secret levels will be either for skipping some parts of the game and also having easter eggs to entertain the players and make them laugh to balance out the frustration aspect.

Peer Feedback 

  • “movement feels pretty good, and the visuals are nice and clean. You already know about the wall jump bug, but thought I’d mention it again. I think you could make something great with the little bit of momentum in the movement, make it sort of fiddly to be precise and build that into the challenges. If you want to go down that route though, you might want to make turning the opposite direction feel less snappy. Right now it feels like you can turn on a dime, which might not be what you're going for”.

This Feedback really motivated me to fix the corner jump bug, I have eventually fixed it so now my player won’t get stuck in and you can jump as many times as you like in corners now. I will try to implement a slower turning speed for the player to make it harder to change in mid-air trying to avoid obstacles. 

Updates from this week:

Corner Jump bug fixed

Level loader created so the player can now go from level 1 to level 2 and so on. 

Trap room.

Secret levels are in progress.


Goals for next week:

More traps. 

Minimum of three Secret Levels created.

Minimum of four Trap rooms created.

Minimum of 3 levels created all with different scenery.

Death animation

Reload 

Files

TemplateData.zip Play in browser
Sep 17, 2021

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