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Master of Awesomeness
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Master of Awesomeness Week 3
October 19, 2021
by
cursed_neko
Enemies / Interaction / Puzzles This week I have implemented the SpikeBall enemy, Spike enemy, Sawblade enemy, and Moving and Falling platforms. The SpikeBall enemy will move either Horizontally or ve...
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Documentation
October 19, 2021
by
cursed_neko
This Devlog is for the Final submission. How well does the final game compare to the concept document? My final game compared to my concept is somewhat similar except a lot of the content I planned to...
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User Guide
October 19, 2021
by
cursed_neko
User Guide This Devlog is a part of the submission for KIT109. Controls: Jump: Spacebar Walk left: A Walk Right: D Pause: Esc Resume: Esc Multiple Levels The game has 3 normal levels and 3 Lindsay mod...
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Feedback
October 07, 2021
by
cursed_neko
Hey everyone! I have just created an online survey for you to complete giving me feedback about my game! would be very rad if everyone could fill this out as it would help me out heaps!! https://docs...
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Master of Awesomeness Week 2
September 19, 2021
by
cursed_neko
Devlog Week 2 Basic Level Blocking The Basic levels in Master of awesomeness are the starting area, Secret level (still needs to be designed), and the first trap room which is a room where you die fro...
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Master of Awesomeness Week 1
September 12, 2021
by
cursed_neko
Master of Awesomeness Devlog week 1 Throughout the 1st week of making my game, I have nailed down the player movement and the jumping aspect of the game. I have also created some sprites that will be...
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Master of Awesomeness
August 30, 2021
by
cursed_neko
Kit 109 Assignment 2: Game concept Document Kit 109 Assignment 2: Game concept Document Hayden Partridge, 576257 Working Title: Master of Awesomeness Concept Statement: This crazy adventure follows th...
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