Master of Awesomeness Week 3


Enemies / Interaction / Puzzles

This week I have implemented the SpikeBall enemy, Spike enemy, Sawblade enemy, and Moving and Falling platforms.

The SpikeBall enemy will move either Horizontally or vertically and will be set at different speeds to make the player change how fast they should be moving to get past each SpikeBall. 

The Generic Spike enemy is a staple in heaps of 2D platformers. These traps will be placed in most of the Levels as an annoyance as you’ll have to look out for them and other traps. 

The Sawblade enemy will either just be a stationary trap you need to jump over or will move vertically which will make some platform segments harder to complete. 

Moving and Falling Platforms will be in the Second Level, Moving platforms will be an average speed so you don’t miss them and have to wait. Falling platforms will spawn in when you enter the Level, the purpose of them is when the player collides with them they should fall so you’ll have to be quick if you want to cross.

This is the Layout of the First Level. First, you’ll have to jump over the sawblades and the spikes and watch out for the SpikeBalls that move along the ground as they can take you out if you’re not careful. The second row is full of vertically moving SpikeBalls each second SpikeBall has a different speed. 

This is Level two. This Level is more Platforming focused compared to the first level, and if you fall at any segment you’ll most likely die as getting caught by the moving platform is pretty slim. On the second row, there is a big gap that is where the Falling platforms will be.

Leave a comment

Log in with itch.io to leave a comment.